3. Classes in depth

When working with the object oriented paradigms, classes are the most commonly used tools. So here we are to make you understand the simple but the most important concept. This post mainly discusses the concept of encapsulation, where we shall first see what are classes and objects and then relate …

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9. Introduction to Pointers

We learned about variables that they are used as identifiers to memory locations so that we need not to remember the difficult memory addresses, but is there a way to store those memory addresses in case we need them? Yes! Pointers are a powerful feature of C language which gives …

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8. Code Re usability, Introduction to functions

Code reusability has always been an interesting topic, reusing code to avoid repetition is a very good technique used by programmers to increase the readability of code. Re usability reduces, the implementation time as well as the number of bugs in your code; causing the testing phase of your application …

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4. A bit further, Recieving input from users

Making software and not allowing user to interact with it, seems awful; we have learnt how to display data on our screens lets study how we can allow our user to input data into the computer. Here we will give a look on how we take input from the user …

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3. Getting on the track, Variables and Constants

Here we will give a look to some data types and their uses, how data is stored and how you can access it back. When you perform operations in computer, you need to store the results somewhere, these places are known as memory locations. Each memory location has its own …

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